VI-GraphSim, developed together with Sim.Co.VR., is an essential component of the driving simulation technologies from VI-grade, since it provides high-resolution and low-latency graphic environments for both static and dynamic driving simulators.
VI-GraphSim, in conjunction with the usage of wide-screens, provides drivers with an immersive environment for a unique driving simulation experience: through the usage of different cameras it is possible to satisfy the needs of drivers and track engineers at the same time.
Replay function allows users to review driving simulator sessions and stop-and-go capability allows drivers to stop the driving session in any part of the circuit and to start again from that specific point without starting all over again: this feature is particularly appreciated by drivers when they have to learn a specific portion of the track, namely a chicane or a challenging corner.
VI-grade provides, together with VI-GraphSim powered by Sim.Co.VR., a large variety of vehicle models from many different race series and from automotive OEMs and a large number of racing tracks.
VI-grade, together with Sim.Co.VR, provides an unprecedented high-quality solution for graphic environment to be used on driving simulators and to visualize results from multibody simulations.
VI-GraphSim gives users a new way to visualize vehicles, tracks, surroundings and any kind of road scenarios. High-resolution graphic environment opens up new possibilities for realistic driving simulators, for promotional movies, for CAE results analysis.
Complete cockpit reproduction
Real dashboard and steering wheel graphic simulation
True skinned driver
Widgets for speed, gear, RPM, G-G diagram
Skid marks and smoke effects
Real-time reflections on car
Light conditions based on location, date and time of the day
Accurate vehicle modeling and shading
3D Track models (based on LiDaR and other methods)
Modeling of surroundings around the track
Rain, snow and fog effects
Handling of hundreds of lights (for night races)
Dynamic platform motion compensation
Scalable render quality for performance optimizations
Advanced visualization of multibody analysis results (Adams Car, VI-CarRealTime, VI-Motorcycle, VI-BikeRealTime, other multibody softwares)
Photorealistic images of the project or computer graphics videos of high impact