The high-resolution graphic environment for accelerated vehicle development

VI-WorldSim is a new, user-friendly and fully integrated graphic environment for accelerated vehicle development on VI-grade Driving Simulators with realistic multi-agent AI traffic behavior and sensor fusion.

VI-WorldSim is a new graphic environment that is fully integrated into VI-DriveSim to support driving simulators.

It brings not only traditional track modeling to a higher level of realism based on the UNREAL graphic engine, but also adds the features needed to test on CAV sites, urban environments and public roads for ADAS and Autonomous Vehicle Testing.

VI-WorldSim features include traffic, pedestrians, lighting, weather, and sensors to enable you to create and test scenarios for your vehicle development program.

Our desktop editor is intuitive and easy to use. Rich test environments can be quickly built including traffic simulation, pedestrians, animals, and more. Cars, pedestrians and animals are AI-driven actors who follow the normal routes or can be controlled through the definition of specific behaviors.
To go even further, popular EuroNCAP 2021 tests are preconfigured and included for your use. Just bring your ego vehicle and control models to VI-WorldSim, click on the test you want, and go!

VI-WorldSim gives our users a single engine for:
  • All different types of environments
  • All different types of simulations
  • All different types of disciplines
VI-WorldSim the perfect tool to enable immersive subjective feel and feedback. The software, which today supports all VI-grade’s Driving Simulators, comes in several configurations and will soon be available also for offline usage.


  • Chassis development
  • Driver training
  • CAV test site and public road testing of ADAS and AV
  • Mcity testing
  • EuroNCAP testing


  • Single high quality graphic engine
  • Driving Simulator based to enable subjective feel and feedback
  • Fully integrated into VI-DriveSim
  • Intuitive and easy to use interface
  • Powerful traffic and agents including different vehicles, pedestrians, animals, etc.
  • Preconfigured EuroNCAP scenarios
  • Popular sensor types supported and Ground truth

Interested in VI-WorldSim?

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